(Negative status effects for failing.) It's kind of a lot of preparation to start farming GP (or any other specific thing) from dungeons, but the results can be really good when luck is on your side. Passing these traps/events can give the team postitive status effects or grant you goodies like GP or pet stones or growth. There are traps/events inside each dungeon (except for the newbie one) that call for certain classes being present (and you need to collect materials from dungeons and meet a pet's conditions to be able to evolve them and pick their class) or for the team to be carrying certain items with them. Pets have separate dungeon levels and dungeon stats that you would then need to work on before they can stand a chance of surviving in harder dungeons. There's no unlock requirement for campaigns but you do need a minimum of 6 pets unlocked before you can start on dungeons. The only campaign that doesn't scale with the pets' growth or stats is the food campaign. (This is typically tier-based, although GP campaign transitions smoothly instead of jumping by tiers.) So most campaign results will seem weak if the pets are weak. Most of the pet campaigns have results scaled with either the total stats or the total growth of each pet that goes on the campaign. You need to beat Baal before any challenges will be unlocked. You can win some GP from lucky draws, but it's random and you can't rely on that for regular income. (And it's a bunch of the largest creation to build the upgrades, which grant some bonus GP upon rebirth.) Crystal factory (and UBv2s as well, I think?) aren't unlocked until you complete your first Ultimate Baal Challenge (or Ultimate Arty Challenge if you want to suffer longer for not enough extra rewards). The black hole monuments (which have passive GP generation) are really expensive since they'll require a bunch of the 2nd largest creation to build. Like you need access to the planet tab (and probably a lot more clones than you currently have) to be able to take on the ultimate beings, and the v2s require creating some "evil" versions of the larger creations (plus an even higher number of clones). A lot of what's listed there is out of reach for you right now, though. That first link also lists some ways to obtain GP. You can decide later if something different will work better for you.) (The tips work as a good place to start, at least. I assume that you've seen things like or for some early tips on GP spending and some reasoning behind those suggestions. Every little bit extra is helping you in some way or another. (Though maybe not as slow for you as it was for a lot of us? Since Ryu somewhat recently added some sort of boost in early game to help new players get started.) But you'll grow more and more capable as you build up various permanent bonuses. Yeah, the short and simple bottom line really is just what Balor said at the end there. Seems runs are currently taking me between 3-4 hours, so I've been playing a bit with either just dedicating all 3 pets I have to growth or to GP for an added chance of GP that way. I'm also not clear what I should be doing with my pets. I only have access to a few monuments and building them doesn't see worth it at the moment. I know later I won't care as much about green if I want to speed run for GP, but my CS and BS don't seem to be high enough for that to be viable yet. I'm not currently aiming for any degree of growth in anything like 2x, or even 1.2, if it is green I will kill all the gods I can and rebirth. I'm mostly pushing to the point everything is green, What I'm not clear on is if I could be getting GP faster. No saving toward increased creation counts or anything yet. I think I get they I should not do any more building till I hit 245% CS. I've been reading through some of the bigger tutorials, but assign from the GP tutorial most seemed focued on later game. I'm sitting unter 1 GP per hour on a good day, but I think is not unexpected at this point, unless I'm doing something majorly wrong. Been using the setting tab reset to try to track GP per hour rates.
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